Where the site stands
GAMEFREEX now has 51 games in 10 categories. They are all free, they run in the browser, and you do not need an account to play. This page lists the changes from 2026 that you can see and use, and where to find each one. It replaces the short April changelog that used to live at this address.
Install the app and play offline
GAMEFREEX can now be installed on a phone or a computer and opens in its own window, like an app. The Install the app button sits at the bottom of the side menu and on the home page. On Android, and with Chrome or Edge on a computer, it opens the browser's install prompt. On iPhone and iPad, it explains the Add to Home Screen steps.
Offline play works whether you install or not. Every game you open is saved on the device, and Download games for offline stores all of them at once, about 15 MB. When the connection drops, a note tells you that you can keep playing, and the offline page lists the games ready on this device. Leaderboards, sign-in and ads wait for the connection. The details are in Playing GAMEFREEX offline.
Leaderboards checked on the server
Scores can no longer be written into the leaderboards straight from the browser. Every run goes through one function on the server that checks the play time, the pace of play (6 runs within a minute at most, 240 within an hour) and whether the score is believable for that game. Two games have their own limits: Subway Warriors (500,000 points at most, 30 seconds minimum) and Nation Simulation (100 at most, 20 seconds minimum).
Runs finished offline by a signed-in player wait on the device and are sent when the connection comes back, as long as they are less than 7 days old. Each run carries its own id, so sending it twice never counts it twice. A badge at the bottom right shows how many scores are waiting, then how many were sent.
One change reverses an earlier note: best scores set as a guest are no longer copied to the global boards when you create an account. They stay on your device, because anything stored in a browser can be edited. The rules are in How GAMEFREEX leaderboards work.
Pixel characters
The pixel character page gives you a 24 by 24 pixel profile picture. Every character comes from a 7-character Pixel ID, and the same ID always draws the same character, which makes about 34 billion possible characters. You can filter by vibe (Arcade, Retro, Neon, Cozy, Space or Speedrun), by character (Human, Robot, Cat, Alien, Zombie or Ghost) and by skin tone, then draw as many as you like. Each one lists its traits: hair, eyes, mouth, eyewear, headwear, outfit and neck piece.
Characters also show a rarity tier, from Common to Legendary, based on how rare their traits are. About 45 percent are Common and about 3 percent Legendary. Rarity is cosmetic: it changes nothing in the games, the character is free, you can change it whenever you want, and it has no value outside the site. With an account, your character appears on your profile and on the leaderboards; without one, it stays on the device. If you never pick one, a character is derived from your account so every leaderboard row has a face.
Share button with a Freex Coins reward
Game pages now have a Share button. It lists social networks and messaging apps, your device's own share menu where there is one, and a Copy link option. Opening a share window, completing a share from the device menu or copying the link earns 10 Freex Coins, once per game per day, for up to 3 games a day. The count resets at midnight UTC. The site cannot see whether you posted anything, so the limits are what keep it fair. You can share as often as you like; only the reward is capped.
3 new games
- Subway Warriors (Strategy). Four pixel gangs fight over the metro networks of Paris, London, Berlin, Madrid and Tokyo, drawn from open map data. Drag from one of your stations to send a squad down the tracks. Interchanges recruit 0.8 troops per second and HQs 1.2, against 0.5 for an ordinary station, and completing a line gives all its stations 50 percent more. There is a five-city campaign, skirmishes against up to 3 CPU gangs, local versus on one screen and a daily challenge.
- Desktop Folk (Simulation). Six tiny folk start a village on an old computer desktop. They farm, build, fall in love, raise children, grow old and die, and you are the Pointer they can see. A day lasts about a minute and a half and a year 28 days, and every world speaks its own invented language that you learn by listening. The village saves itself on the device.
- Nation Simulation (Simulation). Pick one of 195 countries and govern for 40 quarters: set 9 ministry budgets, pass laws with political capital and answer events. A term can end early at the mid-term election, on a no-confidence motion, after a second debt crisis or through an authoritarian drift. A full term ends with a recovery index from 0 to 100 and a grade from S to D, explained in How the recovery index and the grades work. It plays in English or French.
Ads and privacy choices
Ads on GAMEFREEX are served by Google, and they never appear during gameplay. Banners are hidden while you play, full-screen ads only come between two games and never before your first one, and rewarded ads are always your choice. Google's ad tags start with consent set to denied and only change once you decide. If you refuse personalized ads, you still see ads, but they are not based on your browsing. You can change your answer any time from Privacy settings in the footer of every page. The privacy policy and the cookie policy have the details.
Earlier this year
- Flight Freex, an air traffic control game that replaced Fly Freex, arrived in spring with Tile Freex, Run Freex and Star Freex (see the April games post).
- About, Privacy Policy and Terms pages went up, and a contact form replaced the old email links, with three categories: General, Bug Reports and Privacy.
Found a problem
If something breaks, the contact page has a Bug Reports category. Say which game, which device and what you were doing when it happened.