Desktop Folk

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Desktop Folk

Keep Your Folk Alive

Six folk wake up on your desktop. Build homes, fields and stores, store food before winter and learn their language.

MOBILE
  • Tap a folk to inspect it, drag it to carry it
  • Use the BUILD and FOLK menus at the top
  • Drag the desktop to pan
CONTROLLER
  • Left stick: move the cursor, A: tap, hold A to drag
  • Right stick or D-pad: pan
  • LB and RB: zoom
  • X: build menu, B: close
  • Start: pause

TIPS

  • Fields first: food runs out before anything else
  • Fill the stores before winter, when crops stop growing
  • Select a folk to learn their words twice as fast
Full guide, tips and FAQ below

Desktop Folk: how to play, tips and FAQ

Free simulation game · No download · Phone, tablet and computer

Written by Xavier Eric Francois Guiter, who designed and built this game. Updated .

Six tiny people wake up on the desktop of an old computer and decide to stay. Desktop Folk is a slow, procedural village simulation: your folk eat, sleep, work, chat, fall in love, have children, grow old and die, and you are the Pointer, a presence they can see and react to.

There is no level to finish. A day lasts about a minute and a half at normal speed, a season seven days and a year 28. The village has to get through winters when nothing grows, random system errors that damage buildings, and the odd virus. Every world also speaks its own invented language: words you hear in the speech bubbles slowly become readable, and the sounds drift a little each year.

  • Planning
  • Resource management
  • Patience
Desktop Folk gameplay screenshot
Desktop Folk running in the browser on GAMEFREEX.

At a glance

Game ends
When the last folk dies
Clock
1 game hour = 4 s at 1x
Year
4 seasons of 7 days
Buildings
8 types you can build
Research
9 projects, 545 bytes in all
Freex Coins
25 per milestone, 5 per season

How to play Desktop Folk

  1. Open the BUILD menu, pick a building, then click the desktop to place a blueprint. Builders carry pixels to it and put it up.
  2. Start with fields (food) and a store (food and pixels), then homes: each one sleeps 4 folk, 6 after the Mega RAM research.
  3. Build a school: scholars make bytes, which pay for research in the FOLK menu, such as faster crops, faster builders or new buildings.
  4. Use the Jobs window to keep enough farmers and gatherers, or leave it on automatic.
  5. Space pauses, keys 1 to 4 change the speed. The village saves on its own, and the game only ends if every folk is gone.

Controls

ActionComputerPhone or tablet
Inspect a folkClick itTap it
Carry a folkDrag itDrag it
BuildB opens the Build menu, then click the desktopBuild menu, then tap the desktop
Pause and speedSpace, then 1 to 4 for 1x, 2x, 4x, 8xOptions menu
Open a windowC census, J jobs, R research, L lexicon, K chronicle, H helpFolk and Desk menus
Follow the selected folkFNot available
Move and zoomDrag or arrow keys, + and - to zoomDrag, zoom from the Options menu
Save now, close a windowCtrl+S, EscapeFile menu, window close box

Building and research costs

In pixels and game hours: Home 20 (6 hours), Store 25 (6 hours), Field 5 (2 hours), School 40, Arcade 45 and Clinic 40 (10 hours each), ROM Shrine 50 (12 hours), MEGA Monument 300 (48 hours, only one). Demolishing a finished building returns half its cost.

Research is paid in bytes: Fill Patterns 15, Blitter Chip 30, ASCII Script 30, MIDI Ports 45, Debugger 45, Double Sided 60, then Mega RAM 80, OS in ROM 90 and Hard Disk 150, each locked behind an earlier one. You start with 70 food, 45 pixels and 0 bytes, so a School comes first.

How the village grows and shrinks

A folk is a child until day 10 of its life and an elder from day 60. Elders only study or rest. From day 70 the daily chance of dying of old age starts at 3% and climbs, and nobody lives past 100. A couple can have a baby when the mother is 14 to 56 days old, a bed is free, the stores hold 2 food per folk and their mood averages 40 or more: 30% a day, born 3 days later.

Wanderers join when a bed is free and the average mood is above 50, or the village has fewer than 6 folk. An adult with no partner whose mood stays under 20 for 3 days walks away. Words are learned by ear: 4 hearings, 2 after ASCII Script, and only speech on screen counts. The selected folk counts double.

Seasons and events

Crops grow at 1.2 in spring, 1 in summer, 0.75 in autumn and 0 in winter, when folk also get hungry 10% faster and lose health outside at night. On days 1 and 5 of autumn the game warns you if stored food is under 3.1 meals per folk per day of winter. Day 4 of autumn is the Harvest Festival.

From day 3, an event can hit at 8:00. Bombs (5%) damage one home, school, arcade, clinic or shrine. A virus makes 1 or 2 adults sick. Pixel rain grows up to 12 new groves. A disk error wipes 25% of the food, unless you have Double Sided. Summer can bring a 3-day drought (crops at 0.4), spring a 3-day bumper season (crops at 1.6).

Tips to score higher

  • Food is the first thing to run out. Two or three fields early make everything after that easier.
  • Winter needs roughly three meals per folk per day of the season: fill the stores during autumn.
  • Click a folk to select it: you learn the words it says twice as fast.
  • A system error can damage a building, and builders repair it for 10 pixels. Keep a small pixel reserve.

Common mistakes

  • Building homes faster than food. Babies also need 2 stored food per folk.
  • Ignoring the store limit. Food and pixels beyond what your stores hold are lost, so add a Store before a big harvest.
  • Watching the village from far away. Words only count when the speaker is on screen, so follow a chatty folk with F.
  • Counting elders as workers. From day 60 they stop farming, gathering and building.
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Desktop Folk FAQ

How is the score calculated?+

It grows with your largest population, the folk alive now, the days survived, each research, each word understood, every generation after the first and every milestone reached. Milestones also give Freex Coins.

Can my village die out?+

Yes. If the last folk dies, the desktop is empty and the run ends. You can start a new world with a new language and a new map, or keep watching the empty desktop.

Is my village saved?+

Yes, automatically, on this device. Closing the page and coming back later picks up where you left off.

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