Supercar Dream: how to play, tips and FAQ
Free simulation game · No download · Phone, tablet and computer
Written by Xavier Eric Francois Guiter, who designed and built this game. Updated .
Buy a car, and it parks in a bay of your Supercar Dream lot and earns coins every second. Drag a car onto an identical one and they merge into the next model. The math favors merging: each model earns 2.7 times more than the one below it, so one merged car out-earns the two it came from.
Each line has 16 models, from Vento up to Fulmine. There are seven lines (GT, Corsa, Veloce, Sprint, Evo, Stradale and Zero), and your lot gets one of them when you start. It stays the same for as long as your save exists.
The lot starts with 9 bays and can grow to 12. TUNE upgrades add 12 percent to all income per level, up to 10 levels. After that, the same button sells BOOST levels at 25 percent each with no cap. Cars passing on the street can be tapped for bonus coins, and the police car pays the most. While you are away, the lot earns at half rate for up to 4 hours.
- Planning
- Resource management

At a glance
- Game ends
- Never
- Starting coins
- 60
- Income per car
- 3 to about 8.86M coins/s
- TUNE cap
- 10 levels, x2.2
- Saves
- This browser, every 5 s
How to play Supercar Dream
- Tap NEW CAR to buy a car with in-game coins.
- Drag a car onto an identical one to merge.
- Buy bays for room and TUNE for income.
- Tap the street traffic when it drives by.
Controls
| Action | Computer | Phone or tablet |
|---|---|---|
| Buy a car | Click the big buy button | Tap the big buy button |
| Merge | Drag a car onto the same model | Drag a car onto the same model |
| Move or swap | Drag a car to an empty bay or another model | Drag a car to an empty bay or another model |
| Street bonus | Click a car, bus or walker on the street | Tap a car, bus or walker on the street |
| Upgrades | Click +1 BAY or TUNE | Tap +1 BAY or TUNE |
The 16 models in numbers
The first model earns 3 coins per second, then 8, 22, 59, 159, 430, 1,162, 3,138 and 8,473. Model 16 earns about 8.86 million. The first 3 models are grey in every line, and paint only arrives from model 4.
A pair of the same model earns twice the base rate. The merged car earns 2.7 times, so a merge adds 35 percent and frees a bay. Model 16 cannot merge any further, and reaching it takes 32,768 starter cars in total. Dropping a car on a different model swaps the 2 bays.
Each new best model also gives you, on GAMEFREEX, Freex Coins equal to 3 times its number, so 48 for model 16.
Prices and multipliers
A starter car costs 25 coins, and every purchase raises the price by 14.5 percent for good: merging does not bring it back down. Bays 10, 11 and 12 cost 320, 656 and 1,344. TUNE starts at 500 and each level costs 2.15 times the last, so level 10 alone costs 490,813.
TUNE levels add up: 10 levels make x2.2, not 1.12 to the power of 10. After that the same button sells BOOST, starting at 1,055,248. BOOST levels add 25 percent each and multiply with TUNE, so 4 BOOST levels on a full TUNE make x4.4. The MULT card at the top shows the total.
The street
Each car, bus, walker or dog on the street pays once when tapped. The base is 18 s of your current income, at least 40 coins. A bus pays 2.5 times that, a dog 1.6 times, and the police car 4 times, so 72 s of income. Police cars are 14 percent of the road traffic and buses 20 percent.
On GAMEFREEX, the FREE BONUS button plays an optional video and pays 30 minutes of your current income, at least 200 coins.
Tips to score higher
- Merge immediately. Two cars of the same model earn less than one car of the next model.
- Keep one bay free, so a new purchase never has to wait.
- Car prices rise about 15 percent per purchase. Past a point, TUNE is a better use of coins than another starter car.
Common mistakes
- Watching the bonus video right away. It pays 30 minutes of current income, so take it after a merge or a TUNE level.
- Letting the police car drive past. It pays 4 times what a regular car pays.
- Waiting for car prices to drop after a merge. The price counts every car you ever bought, so each starter car costs more than the last one no matter how many you merged away.
- Staying away for a day and expecting a day of income. Offline earnings stop counting at 4 hours.
Supercar Dream FAQ
Can I change which line of cars I get?+
No. The line is picked once and kept with your save.
Does the garage earn while I am offline?+
Yes, at half its normal rate, for up to 4 hours.