NEWS3 min readBy Xavier Eric Francois Guiter

New Games: Flight Freex, Tile Freex, Run Freex and Star Freex

Four games added between late March and early April 2026: air traffic control, a layered tile matcher, a slap-and-jump runner and a star merging puzzle.

Four new games

Four games went live between late March and early April. Here is what each one does and what to watch out for.

Flight Freex

Air traffic control on a neon radar. Planes come in from the edges, and you drag each one to the airport in the middle, around drifting clouds, cyclones that pull planes off course and UFOs that cross at speed. Shields, missiles and coins float in the air if you can route a plane through them. You have three lives, and a crash or a plane leaving the screen costs one.

It started out as a fly-catching game called Fly Freex and was rebuilt as Flight Freex in early April. One detail from that rebuild: a new plane cannot be hit during its first second on screen, which gives you a moment to plan its route.

Tile Freex

Tiles with eight symbols are stacked in overlapping layers. Tap an uncovered tile and it moves to a tray at the bottom, where three of a kind disappear. The tray has seven slots, and filling it without a match ends the game, so the main skill is not starting sets you cannot finish. Shuffle, Undo and Zap help, and you earn more Undos and Zaps by making matches. The first board has 24 tiles, the second 36.

Run Freex

A side-scrolling runner where you jump obstacles and slap enemies. Regular enemies are worth a little, fast ones more, and the rare gold ones give 100 points plus Freex Coins. Flying enemies cannot be slapped at all. Weapon pickups fire on their own once you grab them: double shots, missiles or an atomic blast that clears the screen. The slap has a short reach, so it works best a little early.

Star Freex

A merge puzzle on a 5 by 5 grid. Select a tile, then a neighbor with the same number of stars, and the two become one tile with an extra star. A new one or two star tile appears after every merge, so the board fills faster than you would think if you ignore the small ones. Helpers unlock as you play: a Wild tile every 8 merges, a Neon Bomb every 12 and a Shuffle every 20.

If you find a bug

New games tend to have rough edges. If something breaks, the contact page has a Bug Reports category.