Monster Soccer Stars

0

Kick Off

Four against four arcade football with cute creatures. You play the creature nearest the ball, the computer plays the rest. Two minutes a match.

MOBILE

  • Left side of the screen: the stick appears under your thumb
  • SHOOT: hold for power (TACKLE without the ball)
  • PASS (SWITCH without the ball) and SPECIAL when its ring is full

CONTROLLER

  • Left stick or D-pad: run
  • A: pass (switch creature without the ball), LB too
  • B, X or RT: hold to power a shot, release to shoot (slide tackle without the ball)
  • Y or RB: special
  • Start: pause

TIPS

  • A full power shot can fly over the bar: release a little before the bar is full
  • Pass before a defender reaches you, tackles knock the ball loose
  • Win matches and score goals to unlock 10 more creatures
Full guide, tips and FAQ below

Monster Soccer Stars

Sport game

Monster Soccer Stars

Four against four arcade football in 3D with round little creatures, each with a special shot or trick, in eight themed stadiums.

Developer
GAMEFREEX
Released
Updated
Game engine
HTML5 (WebGL, Babylon.js)
Platforms
Browser (desktop, mobile, tablet), installable app (PWA)
Orientation
Portrait
Controls
Keyboard, Touch, Controller
Multiplayer
Yes: live 1v1 battles online (quick match or with friends), and on one device
Offline play
Yes, once opened or saved with Download games for offline
Price
Free, no download, no sign-up
  • Sport4
  • 3D11
  • WebGL12
  • Portrait49
  • Keyboard36
  • Multiplayer48

Controls

Computer

  • WASD or arrows to run
  • J or Z: pass (switch creature without the ball)
  • K, X or Space: hold to power a shot, release to shoot (slide tackle without the ball)
  • L, C or Shift: special

Phone or tablet

  • Left side of the screen: the stick appears under your thumb
  • SHOOT: hold for power (TACKLE without the ball)
  • PASS (SWITCH without the ball) and SPECIAL when its ring is full

Controller

  • Left stick or D-pad: run
  • A: pass (switch creature without the ball), LB too
  • B, X or RT: hold to power a shot, release to shoot (slide tackle without the ball)
  • Y or RB: special
  • Start: pause

Monster Soccer Stars: how to play, tips and FAQ

Written by the GAMEFREEX team.

Monster Soccer Stars is arcade football in 3D, four a side: a keeper and three outfield creatures per team on a walled pitch, so the ball never goes out and nobody waits for a throw-in. A match lasts two minutes. The players are round little creatures with big eyes, from a toasted marshmallow with a flame on its head to a pebble that decided to play in defence.

You control one creature at a time, the one with the ring under it, and switch to whoever is closest to the ball. The computer plays the rest of your team, keeper included, and the whole other side. Every creature has its own speed, shot, pass and tackle, and one special on a cooldown, so a squad of four plays very differently from another.

There are eight stadiums, each with its own crowd, weather and scenery: Candy Bowl, Canopy Park, Coral Cove, Snowy Peaks, Volcano Rim, Orbit Station, Cloud Castle and Neon City.

  • Timing
  • Positioning
  • Quick decisions
Monster Soccer Stars gameplay screenshot
Monster Soccer Stars running in the browser on GAMEFREEX.

At a glance

Teams
4 a side, keeper included
Match
2 or 3 minutes
Creatures
18, 8 from the start
Stadiums
8
Modes
Quick, tournament, 2 players, online
Freex Coins
From the score, plus 2 per goal

How to play Monster Soccer Stars

  1. Run with WASD or the arrow keys, a controller stick, or the stick that appears under your thumb on the left side of a phone screen.
  2. With the ball: tap pass (J, or PASS on a phone) and the ball goes to the teammate most in the direction you are pushing. Hold shoot (K, X or Space, or SHOOT) to fill the power bar above your creature and release to shoot. Push left or right while you release to aim for one corner.
  3. Without the ball: pass becomes switch, and shoot becomes a slide tackle. A tackle that reaches the creature on the ball knocks it loose and leaves that creature dizzy for a moment.
  4. Special (L, C or Shift, or SPECIAL) uses your creature's own move when its ring is full. Shot specials only work with the ball, Magnet Pull only without it, the rest any time.
  5. After a goal you see a replay at half speed. Any button, or a tap on a phone, skips it.

Controls, action by action

ActionComputerPhone or tablet
RunWASD or arrow keysStick on the left side of the screen
PassJ or Z (or right click)PASS button
Switch creatureJ or Z without the ballSWITCH (the PASS button without the ball)
ShootHold K, X or Space (or the left mouse button), release to shootHold SHOOT, release to shoot
Slide tackleK, X or Space without the ballTACKLE (the SHOOT button without the ball)
SpecialL, C or ShiftSPECIAL, once its ring is full

Creatures and specials

Each creature has four stats out of 10. Speed sets the running pace, from about 6.6 meters a second at 4 to 9.1 at 10, and a creature on the ball runs 10 percent slower. Shot sets how hard and how straight it shoots, Pass how fast and accurate its passes are, and Tackle how far a slide reaches and how quickly the creature gets up afterwards.

The special recharges in 11 to 16 seconds depending on the creature. Shot specials need the ball: the Comet Curl bends into the far corner, the Thunder Shot is the fastest in the game and stuns a keeper who gets a hand to it, the Ice Shot freezes the keeper for 1.4 seconds, the Phantom Shot fades out of sight in flight, the Boulder Blast knocks over everyone in its path and the Lava Lob drops in front of the goal and flattens whoever stands there.

The others change the play. Bubble Dribble gives 3 seconds where nobody can tackle you, Petal Dash and Sky Swoop carry the ball through defenders, Shadow Step jumps 6 meters ahead, Gale Dash runs 1.7 times faster for 2.5 seconds and Sugar Rush speeds up the whole team by 25 percent for 4. Without the ball, Magnet Pull steals it from up to 11 meters, Frost Field halves the speed of nearby opponents, Quake Stomp stuns everyone within 5 meters, Tidal Wave rolls over the opponents ahead and Taffy Trap glues the nearest one in place.

Scoring, tournament and unlocks

A match is worth 100 points per goal, 300 for a win or 100 for a draw, and 50 more for a clean sheet. Easy keeps those points, Normal multiplies them by 1.5 and Hard by 2. Freex Coins come from that score at the end of the run, plus 2 per goal.

The tournament is eight teams in three knockout rounds. A draw goes to golden goal: the next goal wins, and if nobody scores in 45 seconds the goals get wider. Each round won adds 200 points and the cup 1,000, both multiplied by the difficulty, and the whole tournament counts as one run. Opponents get a little sharper each round.

Ten creatures are locked at first. Magmole needs 2 wins, Zingbot 4 and Puffkite 7, Snorkle and Nightnib need 3 and 6 matches played, Petalpip, Crumblehorn and Gumbloom need 10, 25 and 40 goals, and Icicub and Noctipuff need one and two tournament wins. Progress is saved in this browser.

Two players and online

Two players on one device can play against each other or together against the computer. On a keyboard, Player 1 uses WASD with F, G and H, and Player 2 the arrows with J, K and L. A single controller goes to Player 2, two controllers give one to each. On a phone held upright, lay it flat between you: each of you gets one half of the screen, with the whole pitch seen from above.

Online, Quick match pairs you with the next person looking for this game and With friends opens a room you can invite friends to. Each of you plays your own squad in a live 2-minute match. If a player drops out, the match waits and the one still there wins after 20 seconds. The room counts the result like a score race, so the winner of the match always has the higher score.

Tips to score higher

  • Let go of shoot a little before the bar is full. A full-power shot rises and often clears the bar from far out.
  • Shoot across the keeper: aim for the corner on the far side from where the keeper stands.
  • Build a squad around specials that suit you. A fast winger with Gale Dash or Petal Dash and a striker with a shot special is an easy start.

Common mistakes

  • Holding shoot until the bar is full every time. A full-power shot rises, and from far out it often clears the bar. Let go around three quarters for a hard, low shot.
  • Dribbling into a crowd. Tackles knock the ball loose, and the creature that loses it is dizzy for a moment. Pass before the defender arrives.
  • Chasing the ball with the creature you already have. Press switch: you get the teammate closest to where the ball is heading.
  • Using a shot special from the halfway line. They are strong, but distance still gives the keeper time. Get inside the box first.

Monster Soccer Stars FAQ

How is the score counted?+

100 points per goal, 300 for a win or 100 for a draw, and 50 for a clean sheet, multiplied by 1.5 on Normal and 2 on Hard. In a tournament, each round won adds 200 and the cup 1,000, multiplied the same way, and the whole tournament is one run. Freex Coins come from the score, plus 2 per goal.

Can I play with a friend?+

Yes. 2 PLAYERS in the game menu is a match on one device, against each other or together against the computer, on a keyboard, with controllers or on a phone split in two halves. ONLINE plays a live match against another player, through Quick match or a room with friends.

How do I unlock more creatures?+

By playing. Ten of the 18 unlock after a number of wins, matches, goals or tournament wins; the squad screen shows what each one needs. Progress is saved in this browser.

Can I play it with a controller?+

Yes. The left stick or D-pad runs, A passes or switches, B, X or RT shoots (hold for power) or tackles, Y or RB is the special, and Start pauses. Two controllers work in a 2-player match.